Kinect SDK – Resources For Developers
Table of Contents
The official Kinect SDK is here, so there shouldn’t be any problems with incompatible frameworks and libraries on Windows systems. That being said, there are already a couple of interesting resources that I would say are important for developers who just start Kinect development, and for those that were already working with it (e.g. with OpenNI or OpenKinect).
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Binaries/Toolkits/Samples #
- Download the SDK
- Microsoft Speech SDK 5.1
- Coding4Fun Kinect Toolkit
- Kinect for Windows SDK Quickstarts samples and slides (no longer available)
- KinectContrib (with Visual Studio 2010 Templates for Kinect SDK)
Documentation #
- Kinect SDK – Programming Guide
- Kinect SDK FAQ
- Kinect SDK Forums
- Skeletal Viewer Walkthrough—Rendering Data with the NUI API (C++ and C#)
- AudioCaptureRaw Walkthrough—Capturing the Raw Audio Stream (C++)
- MFAudioFilter Walkthrough—Capturing Audio Streams with a Media Foundation Audio Filter (C++)
- MicArrayEchoCancellation Walkthrough—Capturing Audio Streams with Acoustic Echo Cancellation and Beam Forming (C++)
- RecordAudio Walkthrough—Recording an Audio Stream and Monitoring Direction (C#)
- Speech Walkthrough—Recognizing Voice Commands (C#)
- Drawing joints in XNA
- Kinect SDK and F# – a standard library in a non-standard language
- Kinect Fundamentals #1: Installation & Setup
- Kinect Fundamentals #2: Basic programming
- Kinect Fundamentals #3: Getting distance-data from the Depth Sensor
- Intro to the Kinect SDK–Adding Speech Recognition
Videos #
- Installing and Using the Kinect Sensor
- Setting Up Your Development Environment
- Skeletal Tracking Fundamentals
- Camera Fundamentals
- Working with Depth Data
- Audio Fundamentals
Projects #
- Jellybean, the Kinect Drivable Lounge Chair
- Kinect Lightsaber
- Kinductor
- Kinect + WP7 Interop (no longer available)
- Kinect Paint
- Kinect Mouse Cursor